Difference between revisions of "Rarity Colours"

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(Table Format & Colors, No More "#AAF (Allien Ant Farm Color)", Simplification of information,)
m (Protected "Rarity Colours" ([Edit=⧼protect-level-chiefeditor⧽] (indefinite) [Move=⧼protect-level-chiefeditor⧽] (indefinite)))
 
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Item rarity is a measure used for classification of items.
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If an item is available in a [[Cubit Store]] pack, its rarity represents the probability of obtaining it.
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! style="text-align:middle;color:black;width:100px;"| Item Rarity
 
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* '''Uncommon'''
 
* '''Uncommon'''
!style="color:#AAF; background-color:white;width:100px;" |'''Blue'''
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!style="color:#AAF; background-color:white;width:100px;" |'''Blue (#AAF)'''
 
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'' Note: An item's rarity does not depend on the supply and demand of the item in the community. It's is based on probability of getting that item when you buy the pack. Rarity of an item doesn't change if the pack is limited edition or not. These rarities define the probability of getting it in the [[Cubit Store|store]]. Therefore, any craftable item or minable blocks directly defined as "common". Almost all blocks in the game are generally defined as common. Raritiy is not a direct measure of item prices. It's just an influencing factor for pricing.''
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''Note: Rarity is not a direct measure of item prices. It is just an influencing factor for pricing.''

Latest revision as of 16:45, 16 February 2018

Item rarity is a measure used for classification of items.

If an item is available in a Cubit Store pack, its rarity represents the probability of obtaining it.


Item Rarity Color Key
  • Common
Grey
  • Uncommon
Blue (#AAF)
  • Rare
Green
  • Very Rare
Red
  • Wondrous
Gold
  • Quest/Event
Orange


Note: Rarity is not a direct measure of item prices. It is just an influencing factor for pricing.