Difference between revisions of "Rarity Colours"

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(Fixed #AAF to blue and colored all text.)
m (Protected "Rarity Colours" ([Edit=⧼protect-level-chiefeditor⧽] (indefinite) [Move=⧼protect-level-chiefeditor⧽] (indefinite)))
 
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*<span style="color:#808080">'''Common''' - grey;</span>
+
Item rarity is a measure used for classification of items.
*<span style="color:#0000ff">'''Uncommon''' - blue;</span>
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*<span style="color:#008000">'''Rare''' - green;</span>
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If an item is available in a [[Cubit Store]] pack, its rarity represents the probability of obtaining it.
*<span style="color:#ff0000">'''Very Rare''' - red;</span>
+
 
*<span style="color:#ffff00">'''Wondrous''' - gold;</span>
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*<span style="color:#ffa500">'''Quest/Event''' - orange;</span>
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{| border="0" style="border-collapse:collapse"
 +
! style="text-align:middle;color:black;width:100px;"| Item Rarity
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! style="text-align:middle;color:black;width:100px;"| Color Key
 +
|-
 +
|
 +
* '''Common'''
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!style="color:grey; background-color:white;width:100px;" |'''Grey'''
 +
|-
 +
|
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* '''Uncommon'''
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!style="color:#AAF; background-color:white;width:100px;" |'''Blue (#AAF)'''
 +
|-
 +
|
 +
* '''Rare'''
 +
!style="color:green; background-color:white;width:100px;" |'''Green'''
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|-
 +
|
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* '''Very Rare'''
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!style="color:red; background-color:white;width:100px;" |'''Red'''
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|-
 +
|
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* '''Wondrous'''
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!style="color:gold; background-color:white;width:100px;" |'''Gold'''
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|-
 +
|
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* '''Quest/Event'''
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!style="color:orange; background-color:white;width:100px;" |'''Orange'''
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|-
 +
|}
 +
 
 +
 
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''Note: Rarity is not a direct measure of item prices. It is just an influencing factor for pricing.''

Latest revision as of 16:45, 16 February 2018

Item rarity is a measure used for classification of items.

If an item is available in a Cubit Store pack, its rarity represents the probability of obtaining it.


Item Rarity Color Key
  • Common
Grey
  • Uncommon
Blue (#AAF)
  • Rare
Green
  • Very Rare
Red
  • Wondrous
Gold
  • Quest/Event
Orange


Note: Rarity is not a direct measure of item prices. It is just an influencing factor for pricing.